AI Insights · Timothy · January 2023
Top 5 Cooking Games on Android in Australia Q4 2022
Discover the performance trends of the top 5 cooking games on Android in Australia during Q4 2022, including downloads, revenue, and active users.
In Q4 2022, the top 5 cooking games on the Android platform in Australia demonstrated varied performance trends in terms of downloads, revenue, and active users. Below, we delve into the specifics of each game’s performance based on data from Sensor Tower.
Eatventure from Lessmore UG showcased a steady increase in weekly revenue, peaking at around $4.9K during the week of December 5. Weekly downloads saw significant fluctuations, with a high of 9.2K in the week of October 10 and a low of 3.8K in mid-December. Active users remained relatively stable, fluctuating between 15.6K and 20.7K throughout the quarter.
My Hot Pot Story by CHENGDU MINUS SEVEN DEGREES TECHNOLOGY CO., LTD experienced a notable increase in weekly revenue, reaching up to $4.3K in the week of December 5. Downloads were highest in early October at 3.4K but saw a decline towards the end of the quarter, ending at 918. Active users peaked at 6.7K in mid-November and gradually decreased to 3.9K by the last week of December.
Lunch Box Ready from CrazyLabs LTD did not generate any revenue during the quarter. However, the game saw a notable increase in weekly downloads, peaking at 6K in late September and showing another rise to 3.1K in mid-December. Active users started at 12.6K at the beginning of the quarter and ended at 6.1K by the end of December, with some fluctuations throughout.
Cooking Madness: A Chef's Game by ZenLife Games Ltd had a steady performance in terms of revenue, peaking at $5K in the week of December 19. Downloads remained relatively stable, hovering around 1.8K to 2K weekly. Active users showed consistent figures, ranging from 6.1K to 7K throughout the quarter.
Boba Recipe: Tea Drink Prank from HIGAME Jsc, despite not generating revenue, had varied download numbers, peaking at 4.2K in October and then declining to 941 by the end of December. Active users peaked at 9.2K in late October but gradually declined to 7K towards the end of the year.
For more detailed insights and data on these apps, visit Sensor Tower.